Personal Digital Governance Policy The document explains how my digital artifacts and platforms should be organized, disclosed, and handled if I die or become incapacitated. 2026-04-05 Reflections #essay
Personal GitHub Portfolio Personal GitHub Portfolio 2026-04-12 Programming #reference #c++ #python #software-engineering
Managing Development Environments with conda, nvm, and rustup Modern development often requires more than just installing one language runtime globally and calling it a day. Installing everything system-wide quickly becomes messy, hard to reproduce, and annoying 2025-07-10 Systems #reference #systems #conda #programming-languages #software-engineering #shell
Learning MLIR and HLO by Building a Tiny StableHLO-to-LLVM IR Compiler This project explored how to lower machine-learning-oriented IR into low-level compiler IR by building a small MLIR-based compiler. The tool reads StableHLO MLIR, applies a sequence of lowering and cl 2026-04-26 Systems #machine-learning #reference #systems #c++ #build-systems
Best Practices for Designing New Ephemeral CLI Programs for the Agentic Era: A Proposal I published a proposal on Zenodo arguing that, in local and sandboxed agent workflows, CLI is often a better interface than remote protocol-based alternatives, and that we need clearer best practices 2026-04-26 Research Notes #records #essay #llm #systems #software-engineering
Important Locations on Jailbroken iOS Important Locations on Jailbroken iOS 2026-04-26 Systems #reference #systems #c++
Towards a Dominant Idea-Based Classification of LeetCode-Style Problems I published a proposal on Zenodo arguing that LeetCode-style problems can be understood more clearly through their dominant idea - the smallest insight that most directly explains why the intended sol 2026-04-20 Programming #essay #computer-science #data-structures
Using MLIR as a C++ Library with a Relocatable Install Using MLIR as a C++ Library with a Relocatable Install 2026-04-19 Systems #reference #systems #c++ #build-systems